Hordes.io Beta

Hordes.io is a WebGL based 3D browser-mmorpg, currently in closed beta. Sign up to receive an invitation on a first-come, first-served basis.

⭐ View the Devlog in our Discord
📚 Help localizing the game on GitHub

Sep 21, 2019

Warrior

  • Slash: Increase base damage by 15%, reduce scaling damage by 30%, reduce mana cost by 40%
  • Crescent Strike: Reduced base damage by ~10%, reduce mana cost by 25%
  • Crescent Bleed: Nerfed base damage by 30%, increased scaling damage by 30%

Archer

  • Archer now starts with Precise Shot instead of Swift Shot
  • Cranial Punctures: Buffed by ~80%
  • Precise Shot: Increased base damage by 25%, reduced scaling damage by 50%, reduced cast time by 10%, reduced mana consumption by 40%
  • Snipe: Buffed Precise Shot damage boost by ~30%, Reduced CD from 30 seconds to 20 seconds, increased buff duration from 5 seconds to 6 seconds
  • Swift Shot: increased damage by ~50%, buffed scaling Precise Shot boost by 30%, increased duration from 8 to 10 seconds. Reduced mana cost by 50%. Now has a 6 second CD
  • Temporal Dilation: Buffed base amount by ~120%, nerfed scaling amount by ~25%, increased duration from 60 seconds to 300 seconds, now has a 120s CD
  • Serpent Arrows: Gains one jump per level instead of two, but starts with one extra jump. Nerfed scaling damage by 20%

Shaman

  • Revitalize: Nerfed healing by ~10%
  • Healing Totem: Nerfed healing by 15%
  • Summon: Must now be accepted within 15 seconds. Increased CD from 60 seconds to 120 seconds, increased cast time from 5 seconds to 6 seconds

General

  • Added clan system:
  • Clans have a new invitation and application system. Players can apply to clans, and clans can send invitations to players that can be viewed in a list
  • Clans now have 4 roles: Member, Assistant, Officer, Owner
  • Clans have improved role management systems, with the ability to hand over complete ownership
  • Clans / clan invitations can be managed from both in-game and from the website
  • Clan assistants and officers can help accept clan applications as well as invite and kick other lower role members
  • Clans have experience and can level up to increase the member cap
  • Clans have a tax system if the leaders wish to tax members to earn the clans treasury income, which can then be used to purchase clan rewards
  • Added a skill info page
  • Set max level to 35 for the longer beta test
  • Added map for Headless Landing
  • Reduced drop rate of runes by 50%
  • Increased CD of potions from 10s to 12s

Sep 14, 2019

Warrior

  • Reduced the CC duration of Taunt from 0.8s+L0.3s to 0.7s+L0.2s
  • Reduced the CC duration of Charge from 0.7s+L0.3s to 0.6+L0.2s

Archer

  • New skill: Snipe - Your next Precise Shot deals increased damage
  • Pathfinding now lasts 6 instead of 8 seconds, and has a 18 second cooldown

Shaman

  • New skill: Summon - Summon your party members to your location
  • New skill: Spirit Animal - Turn into your spirit animal for additional movementspeed, removing all movement impairing effects active at the point of the transformation. All spellcasting will cancel this effect
  • New skill: Agonize - Turns your target into a zombie, interrupting all spellcasting and slowing movement for the duration
  • Canine Howl: Now grants 40% + L10% Haste, affects the entire party, and has a 60 second cooldown

General

  • Party role management: Party leaders can now grant party-assistant and party-leader to other members
  • Increased drop rates: weapons: +25%, books +10%, potions +100%, runes +120%
  • Runes now drop significantly more often in lower tiers, and significantly less often in higher tiers
  • Reduced exponential monster damage increase at higher levels
  • Moved exp curves to be more linear - should allow to reach 35+ in the beta weekends
  • Fame requirements are now significantly lower to allow beta testers to reach the gold crown (1000 Fame)
  • Added a public world editor to allow players to create their own worlds
  • Added a new logo to the main login page (visible while not logged in)
  • Cooldown items such as books and potions will now display their timer in the inventory
  • Potions no longer share a cooldown with books
  • Significantly nerfed amount of Tier 3 potions healing
  • Nerfed mana potions by ~20%
  • Potions now have a 6 second cooldown instead of 10 seconds
  • Fixed a bug with buff and hud icons y-offset above entities
  • Fixed a bug causing effects to jump around

Sep 7, 2019

Warrior

  • New skill: Charge - charge towards your target while also stunning it. Stun duration increases with charge distance
  • New skill: Taunt - taunt surrounding enemies, forcing them to target and move towards you for a brief moment. Interrupts spell casts and resets aggro for all monsters
  • Colossal reconstruction: increase healing effect by ~100%. New minimum level: 21
  • Crescent bleed: new min level: 9

Mage

  • New skill: Teleport - instantly teleport into the direction you are facing
  • Increased the projectile speed of Ice Bolt
  • Icicle orb: reduced cooldown from 30s to 20s
  • Icicle orb: increased damage by ~100%
  • Ice bolt: increased the mana cost, reduce damage by ~20%

Archer

  • New skill: Swift shot - fire a swift shot with no casting time, increasing your damage of Precise Shot against this target
  • Precise shot: reduced mana cost ~30%, reduced damage by ~30%
  • Invigorate: new min level: 7
  • Serpent arrow: new min level: 5

General

  • Added SSAO effects which can be enabled in the graphics settings (disabled by default)
  • New skill levels now come every 7 levels instead of 6
  • Added a reset button and a party filter functionality to the DPS meter
  • DPS meter no longer tracks monsters
  • Fixed a bug resulting in melee attacks being unable to hit very large monsters such as Bonemother
  • Increased the resolution of foliage textures
  • Changed exp curve: Easier leveling up to 15+, harder leveling 17+, soft ceiling ~27+

Sep 3, 2019

Archer

  • Reduced mana cost of Serpent Arrows
  • Reduced mana generation from Invigorate from 3+L*1.5 -> 1+L*1.5

General

  • Added bag slot functionality
  • Bags can now be found from level 5+ monsters
  • Reduced base inventory size from 20 to 15
  • Added training dummies, allowing users to test stat builds & skill rotations
  • Reworked main menu website to load faster, be more lightweight and mobile friendly
  • Added a newsletter toggle to the main menu
  • DPS meter now only includes players, not monsters
  • Fixed a stat netcode related server crash
  • NPCS now properly respawn on death

Aug 31, 2019

Warrior

  • Reduced mana costs of beginning spells (Slash)

Mage

  • Reduced mana costs of beginning spells (Ice bolt)

Archer

  • Reduced mana costs of beginning spells (Precise Shot)

Shaman

  • Reduced mana costs of beginning spells (Mend, revitalize)
  • Lowered Mend minimum level from 4 -> 3

General

  • Added a 40 step tutorial to the game, explaining most game features
  • Improved Headless Landing visuals, additional Monsters
  • Added a faction recommendation to the character creation to improve faction balance
  • Modified all spells so that their level 1 version costs less mana, but higher levels cost more mana
  • Modified all spells so that additional levels have higher effects
  • Raised base player mana from 90 to 100
  • Added a resolution slider to the settings
  • Newly learned spells will now automatically be added to the skillbar
  • Items that you cannot use or are too expensive will now be greyed out in the trader window
  • Lowered the vendor cost of all spells below level 4
  • Low level monsters now have a higher chance to drop a relevant T0 weapon for your character
  • Lowered the rune drop rate because that stuff was through the roof
  • Reduced the damage dealt by low level monsters
  • Critical, Block, MP/HP Reg. and Haste now show decimal places and % in the UI
  • Server now signals when it is about to restart
  • Wardens and Kings now hurt a lot more
  • Players can no longer jump while frozen
  • Fixed a bug with the water depth effects, especially in Headless
  • Fixed a crash when a monster without a weapon tried to use crescent strike
  • Fixed broken HP bar heights for golem monsters
  • Fixed a character panel bug in Firefox
  • Fixed a bug that stopped players from dragging skills into the skillbar
  • Fixed a crash that could happen shortly before server restarts
  • Fixed a scrollbar display bug in Firefox
  • Fixed a bug where the server would crash when you unlearn a spell while casting it
  • Fixed a stat point related server crash
  • Fixed a UI crash when dragging a skill with the trader window opened
  • Fixed a unitframe / chatbox z-index overlay issue

Aug 24, 2019

Warrior

  • Nerfed Armor Reinforcement as a compensation for the equipment / stamina buffs

Mage

  • Hypothermic Frenzy now resets the cooldown of Icicle Orb and has a cooldown of 60 instead of 120 seconds
  • Reduced the Haste component of HF from 20+5*L to 18+4*L
  • Buffed Icicle Orbs damage by ~20%
  • Icicle Orb now travels faster, and gains radius for each skill level

Archer

  • Fixed a bug causing Cranial Punctures to not stack

Shaman

  • Decay now slows the target for 17% + 3% per level

General

  • New Map opened: Headless Landing (Lv. 25+) - work in progress
  • New Monster types: Crawler, Golem, Skeleton Archer, Bandit King, Bandit Warrior, Bandit Archer
  • World feature: added ability to dynamically change ground, prop and foliage textures per individual world
  • Added capes: Players will now receive a cape at level 15 and 25
  • Added a new notification pop up when a new skill can be learned
  • Party leader is now displayed with a special symbol in the party list
  • Increased the stacking ability of all buffs - the diminishing value has been decreased
  • Monsters now have the ability to have skills and rotations. Some bosses have received a skillset
  • Monster bosses now gain additional attack power with their scaling component
  • Monsters now have higher Evade chances, but lower Accuracy
  • Wardens and Kings now do more damage
  • Players now gain 2 Stamina instead of 1 per level
  • Equipment now yields more Defense
  • Dexterity now generates 0.1 Crit (down from 0.3), and 0.3 Accuracy (down from 0.8)
  • Intelligence now generates 0.2 Crit instead of 0.6 Evade
  • Luck now generates 0.1 Crit and 0.3 Evade (up from 0.05/0.1)
  • Big names and numbers in the unitframes will now be shortened
  • Changed experience curve to be a bit less exponential
  • Low level monsters now have a high change of dropping a beginner weapon
  • Fixed a bug resulting in passive skills not working immediately after being learned
  • Fixed broken notification window
  • Fixed bug where kicking offline party members was impossible
  • Fixed a bug resulting in party members not updating in the party list
  • Increased the health of all monsters significantly, while nerfing the defense significantly, resulting in more accurate representations of the monsters effective health
  • When logging out, your current health and mana is stored in order to prevent relog-healing
  • Fixed a trader lock bug when buying many items
  • Fixed a bug resulting in a crashed client when dying near the VG base and resurrecting
  • Spells causing a global cooldown will now never result in a GCD longer than their own casting time
  • Limited the amount of maximum items dropped from strong monsters
  • Added attack animation for weaponless humanoids (Zombie, Golem)

Aug 17, 2019

Warrior

  • Nerfed Armor Reinforcement to be less exponential and generate less defense in general
  • Increased the healing of Colossal Reconstruction, especially when leveled up
  • Slash damage improved, and now heals for 10% of the damage done
  • Buffed Crescent Strike damage scaling, nerfed the initial damage
  • Buffed Crusaders Courage defense value by 70%
  • Buffed the damage value of Unholy Warcry by 25%
  • New spell level requirements: Crescent Strike 3, Bulwark 5, Centrifugal Laceration 9, Colossal Reconstruction 12, Crusaders Courage 15, Unholy Warcry 18
  • Warriors now start with Slash and Armor Reinforcement as default skills

Mage

  • Buff Arcane Concentration by 3% flat and 25% scaled towards level 6
  • Buffed Enchantment by 18%
  • Nerf Icicle's initial damage, buff the scaling damage towards level 6
  • Nerf Chilling Radiance damage, buff the scaling damage towards level 6
  • Nerf Ice Bolt damage, buff the scaling damage towards level 6
  • Buff Temporal Dilation by +2% flat and 30% scaled towards level 6
  • Buff Arctic Auras base critical value by +2% flat
  • New spell level requirements: Chilling Radiance 3, Icicle 8, Arcane Concentration 10, Hypothermic Frenzy 13, Enchantment 15, Arctic Aura 17
  • Removed all skills but Ice Bolt from mage's starting spells

Archer

  • New skill: Poison Arrows, causing your Precise Shots to affect enemies hit with a stacking poison debuff over 6 seconds. Stacks up to 3 times and can be used with Serpent Arrows
  • Buff Pathfinding by 18%
  • Buff Cranial Punctures by +3% flat
  • Reduce Hypothermic Frenzy's initial haste buff by 40%
  • Nerf Invigorates haste factor by 25% and mana regeneration by 30%
  • Buff Serpent Arrows to earn two additional jumps per skill level rather than one, for a maximum of 12 jumps, reduce the initial damage by 20%
  • New spell level requirements: Invigorate 1, Serpen Arrows 4, Poison Arrows 9, Pathfinding 14, Cranial 15, Temporal dilation 18
  • Archers no longer start with Serpent Arrows as a default skill

Shaman

  • New spell: Healing Totem, heals you and your entire party in a large radius around you over a long period of time
  • Revitalize buffed from 10 to 12 seconds
  • Mimirs Well now generates one less MP5
  • Buff Canines Howl to generate 5% more haste and 20% scaled towards level 6
  • New spell level requirements: Revitalize 3, Mend 4, Revitalize 9, Mimir's Well 11, Canine Howl 16
  • Shamans now starts with only Decay as their starting spell

General

  • You now gain one skill point every 2 levels instead of 3
  • Nights are now darker and you only have a tiny light to show your surroundings
  • Added global PVP messages when players kill each other
  • Added ability to press Shift while reading a Skill Description in order to show the stack based differences on skills like Revitalize
  • Pressing Shift on an Item Description now will show the item tier
  • Bloodline stat conversion now shows it's effects in the stat change preview
  • Increased party bonus experience per player from 15 to 21%
  • Added ability to dynamically change exp rates for events
  • Changed the experience table to ramp up more linearly, rather than very exponential around level 19+
  • Power of skills now grows more significantly when raised in level
  • The damage of all weapons has been raised significantly to increase player strength and make progress more noticeable
  • The defense of all armor type items has been increased in order to make deaths less bursty, especially in pvp
  • Rings now generate more HP/Mana
  • Random rolls of items now have a bigger impact
  • High quality items are now harder to find
  • Damage gained from Bloodline skills increased by 15%
  • Bag Slots and Movement Speed can no longer roll as random stats on items
  • HP is now a base stat on boots, gloves and armlets
  • Critical Hits now do 180% instead of 150% damage
  • Reduced the gold value of items overal
  • Reduced monsters defense, raised monsters health points. Effectively they should be easier to kill
  • Increased monster damage slightly and made it more consistent
  • User Interface is now more responsive and scales down on very small screens
  • Added new map setttings: Toggle monsters on minimap, performance map mode
  • Added new nameplate settings: Toggle monster nameplates, toggle Transparency, draw range
  • Skills are now ordered by required level in your skill menu
  • Exp messages are now disabled by default
  • Chat font size reduced from 15px to 14px
  • Chat time field now looks more consistent

Aug 13, 2019

General

  • Added a minimap, showing terrain and nearby enemies, friends & pvp targets
  • Added a big map, allowing to see the entire map and the location of distant party members
  • Added ability to split stacked items into half or single quantities
  • Added arrow controls
  • Added left mouse button camera rotation
  • Added grass and shadow settings to the graphics menu
  • Far away party members now show up transparent in the party view
  • Increased vertical camera rotation speed
  • Blacksmith now ask for lower and more consistent combinations of runes to upgrade items
  • Increase drop rate of runes by 70%
  • Chatbox now closes automatically after pressing enter
  • Auctions on the merchant now last 24h instead of 12h
  • Changed color coding of EXP and Party elements, added a pink colors for PVP elements
  • Items now show their trader value in the description at all times
  • Fixed bug where players were unable to un-stash gold and items after purchasing from the merchant
  • Fixed bug where the UI froze after opening the merchant
  • Fixed bug where the item to be auctioned did not remove itself from the merchant after closing the window
  • Fixed bug where items would show a red border on auctions or in the stash
  • Fixed bug where using the scroll wheel on ui elements would also zoom on the character
  • fixed bug showing stack and upgrade numbers above other UI elements
  • Fixed incorrect trader message when selling an item
  • Fixed broken gold icons in currency fields
  • Fixed a bug where dead party members would show as dead indefinitely

Aug 9, 2019

Mage

  • Chilling radiance now deals 25% more damage, has its cooldown reduced from 30 to 15 seconds and freezes for 8 instead of 10 seconds
  • Ice Bolt now decreases the cooldown of Icicle Orb by 2 seconds per regular hit, instead of 5 seconds per critical hit
  • Reduced the mana cost of Ice Bolt
  • Increased the casting time of Icicle Orb from 1.5 to 2 seconds

General

  • Players now start with 120 instead of 80 HP, and 2 MP/5 reg. instead of 3
  • All classes now gain one additional point of stamina per level
  • Stamina now generates 3 HP instead of 2, and 1 Defense instead of 0.05 HP/5 reg.
  • Strength now generates 0.05 HP/5 reg. instead of 1 Defense per point
  • Reduced the starting MP of all classes from 110 to 90
  • Town NPCs more thicc
  • Regular monsters now gain increasingly more HP per level
  • EXP required to level up has been raised significantly for levels 20+
  • EXP from monsters has been decreased slightly below level 20 while increasing exponentially above level 20

Aug 5, 2019

Warrior

  • Buffed and added aggro multiplication to Armor Reinforcement
  • Buffed the defense generated by Crusaders Courage
  • Increased the damage done by Crescent Strike
  • Reduced the mana consumption of Unholy Warcry

Mage

  • Mages now yeet less dangerous Icicle Orbs into their surroundings
  • Ice Bolt's critical strike CDR for Icicle Orb buffed from 2 to 5 seconds

Archer

  • Buffed the damage of Precise Shot, while also increasing the mana consumption
  • Buffed Serpent Arrows to do one additional arrow jump
  • Nerfed the mana generated by Invigorate

General

  • Added dhwty's music. You can hear it in this login screen as well. You just have to wait for it
  • Raised maximum amount of members per party to 10
  • Increased the overall experience generated by monsters
  • Level 1 books will no longer drop from monsters
  • Reduced the cost of potions and skill books offered by the trader
  • Beta Test 1 (Staff only) was pretty awesome

Aug 1, 2019

General

  • The Trader will now be offering to sell misc items such as potions and low tier books
  • Potions, books and runes now have a quality level comparable to equipment in order to determine their rarity and value
  • Reworked the item generator to be more responsive
  • Added level and faction display to player nameplates

Jul 30, 2019

Warrior

  • New skill: Unholy Warcry - A hallowing warcry grants your party additional damage
  • New skill: Crusader's Courage - The Archangel's presence blesses your entire party with additional defense
  • New skill: Armor Reinforcement (Passive) - Thanks to reinforced armor plating, you gain additional defense permanently

Mage

  • New skill: Arctic Aura - A freezing wind passes by, granting your entire party additional critical hit chance
  • New skill: Arcane Concentration (Passive) - Through the intense study of arcane scriptures, you increase your spell casting speed
  • New skill: Enchantment - You enchant a friendly target with a powerful magic, granting them additional damage or healing

Archer

  • New skill: Temporal Dilation - Time shifts for your entire party, granting everyone additional haste
  • New skill: Cranial Punctures (Passive) - Through a quick study of your enemies skull, you gain additional critical hit chance
  • New skill: Pathfinding - You lead the way for your party, granting everyone additional movement speed temporarily in order to ambush or retreat quickly

Shaman

  • New skill: Canine Howl - By summoning an ancient wolf's spirit, you grant a friendly target additional haste

General

  • Upon death, players will now lose 3% of their levels max experience, as well as 1% of their gold

Jul 24, 2019

General

  • Added UI Feature: Damage / DPS display, shows how much damage you and surrounding players are doing
  • Editor Mode: World Editors in editor mode now move their player character with their editor view

Jul 23, 2019

Warrior

  • New skill: Colossal Reconstruction - While active you are healed each time you block an attack
  • New skill: Centrifugal Laceration - Your Crescent Swipe lacerates enemies, causing them to bleed for additional damage

General

  • Improved Skill Menu: Skill menu now shows unlearned skills and their minimum required level, as well as more detailed skill information, including class default spells and passive spells

Jul 22, 2019

Mage

  • New skill: Hypothermic Frenzy - You temporarily gain Haste and all your damage output is increased

Jul 21, 2019

Mage

  • New skill: Icicle Orb - A hovering orb that shreds everything in its path with icicles

General

  • Added logic for aimed spells, allowing for free moving AOE projectiles with all sorts of interactions
  • Added logic for spells reducing the movement speed of entities
  • Fixed various broken droprates, such as the misc item category or book types

Jul 18, 2019

Mage

  • New skill: Chilling Radiance - Slows and damages enemies in a radius around you

General

  • Added Small, medium large Health potions
  • Added Small, medium large Mana potions

Jul 16, 2019

Shaman

  • New skill: Mimir's Well - Your party generates mana over time, at the expense of your health

General

  • Added ability for certain buffs to stack with a diminishing value
  • Raised base health and mana pools for all classes, raised monster health pool
  • Reworked grub sounds

Jul 14, 2019

Shaman

  • New skill: Decay - Curse your enemies, dealing damage over time

General

  • Added systems for monster idle sounds, hurt sounds, effort sounds and aggro sounds
  • Players will now sometimes emit effort sounds / hurt sounds during combat
  • Bigger monsters now have pitched down sounds to add weight
  • Boss-like monsters now have boss-like footsteps
  • Added full set of sounds for Zombie, Skeleton and Grub
  • New casting bar which allows your mana to remain visible during casting
  • Casting bars now animates smoother by using interpolated time

Jul 13, 2019

General

  • Added changelog system for the front page
  • Various memory leak cleanups, optimization of effects & particle pipeline

Jul 11, 2019

Archer

  • New skill: Serpent Arrows - While active, your Precise Shot will jump to nearby targets
  • New skill: Invigorate - While active, you gain extra Haste and your Precise Shot will generate MP for each monster hit
  • Reduced Precise Shot damage

General

  • Added a visual effect and sound when mana is regenerated through buffs or spells
  • Buffs will now play a sound when ended / canceled
  • A trader can now be found in Guardstones VG base

Jul 10, 2019

Archer

  • New skill: Precise Shot - Take aim at your target for 2 seconds to shoot a strong arrow

General

  • Added book level system
  • Added skill & buff level system
  • Each class now starts with a basic skillset

Jul 9, 2019

General

  • Added Bloodline passive skills for each class
  • Added item comparison feature to show stat changes when equipping a new item
  • Improved the skill description generator

Jul 8, 2019

Shaman

  • New skill: Mend - heal your target, power is improved by stacks of Revitalize
  • New skill: Revitalize - buff which heals your target over a short duration, stacking up to 3 times

Jul 7, 2019

General

  • Finished basic Guardstone map design and monster placements

Jul 6, 2019

General

  • Added a visual effect to display auto-attacks activity status
  • Added a low-health audio heartbeat & visual effect to warn you
  • Added skill description system which parses skill effects to generate player specific tooltips
  • Skill buttons now have a sound effect when pressed

Jul 5, 2019

General

  • Implemented Item find % drop generation effects
  • Monster power now affects drop rates
  • Item find % affects item rarity and tiers
  • Improved auto-targeting
  • Added live party EXP / MF% rates
  • Added chat command panel to show a list of possible commands
  • Bugfix: Reconnecting to server after inactivity works properly

Jul 4, 2019

General

  • Added 10 different fame tier headgears up to 1,000,000 fame
  • Added Magic (item) find % stat
  • Fame levels now reward Magic Find %
  • Improved health bar display
  • Distinguishing party member health bars

Jul 3, 2019

General

  • Added ability to show item names for drops on the ground
  • Item names now display when you are close enough to pick them up